he drachen are a proud race of half-dragons who believe they are superior to all the other races. This attitude lends itself to much turmoil in most situations. Not all drachen are convinced that this is true but most are at least slightly conceited. All drachen have strong dragon features, scaly skin and reptilian eyes.

     Drachen tend to age slower than many of the races, being more in line with the Elves. They reach maturity around age 20 but often remain active till the age of 200. Drachen are drawn to magic but are equally adept with weapons, both melee and range. Drachen tolerate all other races with an equal amount of loathing. They truly only enjoy the company of other drachen.

As a drachen you have the following racial traits.
  Ability Score Adjustment: Your starting Charisma increases by 1.
  Size: Medium.
  Speed: 30 feet.
  Low-­Light Vision: You can see in dim light as well as you do in bright light.
  Languages: Barterspeak and Draconic
  Scaled Skin: Drachen skin is made up of fine overlapping scales that increase their natural AC by 1.
  Damage Resistance: Drachen are resistant to specific types of damage determined by their type.
Black-Acid, Blue-Lightning, Brass-Fire, Bronze-Lightning, Copper-Acid, Gold-Fire, Green-Poison, Red-Fire, Silver-Cold, White-Cold
  Subrace: Choose a subrace. Two subraces are listed here: Pureblood and Half-blood.

Pureblood Drachen
     Often found as hermits of sorts in the wild, pureblood drachen aren’t well known for their sophistication. They are, however, known for their deadly breath weapon attacks. Pureblood drachen have the heated blood of their ancestors flowing through them. This tends to make them a bit more feral than their more civilized cousins. They are not, however, mindless beasts. Many a foolish adventurer can attest to that.

  Ability Score Adjustment: Your starting Strength increases by 1.
  Breath Weapon:

Dragon Damage Type Breath Weapon
Black Acid 5×30 ft. line (Dex. save)
Blue Lightning 5×30 ft. line (Dex. save)
Brass Fire 5×30 ft. line (Dex. save)
Bronze Lightning 5×30 ft. line (Dex. save)
Copper Acid 5×30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)
  You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw DC 10, the type of which is determined by your draconic ancestry. A creature takes 1d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, and 5d6 at 20th level. This ability recharges on a roll of 6 on a 1d6 at the beginning of the character's turn.

Half-blood Drachen
     The half-blood drachen blood line has been tainted somewhere in their past. Most half-bloods have slightly softer features, live in the larger cities, and have grown slightly more accustomed to the other races. While being unable to breath the elements as their pureblood cousins do, half-blood drachen have perfected a bellowing roar that has soiled the trousers of many court nobles.

  Ability Score Adjustment: Your starting Constitution increases by 1.
  Distracting Roar: As an action, you can roar fiercely, causing any foes in-front of you within 15 feet to have disadvantage on their next action. A successful Wisdom saving throw (DC: 10 + your charisma modifier) negates this effect.

See also: Races


Shards of Destiny Dragonaar